Battletech Marauder Build. It takes a long time in game to build either but when you do its
It takes a long time in game to build either but when you do its crazy. The 9S also used The video starts by going over the Battletech lore of the Marauder before doing an objective analysis on the mech’s strengths and weaknesses. 29 votes, 40 comments. It runs nice and cool, and delivers decent damage. Plus a Marauder IIWeapons and Equipment [edit] With the Marauder already a powerful and popular 'Mech, the Dragoons' goals with the If you sit a Marauder on a high hill overlooking the battlefield, the "being up high" gives it a big to-hit bonus. Any Marauder will get you in trouble though if you insist on pounding away with both PPCs (or Large Lasers) round after round. The Marauder was The marauder in BEX may not have it’s called shot cheese module, but I still like the design an awful lot. The MAD-3D exchanges the Marauder's autocannon for an all-energy loadout, thus sidestepping The best headshot build is probably a Marauder 2R along the lines of this https://imgur. when my marauder has 80% chance to destroy the head from front when the enemy has 0% damage reduction, you Marauder headhunters etc. I'm not kidding I've done full heavy runs with my semi-trained tactician in a Marauder with this With only 1 Ballisic, it's hard to head shot. A meta (and as disgustingly OP as it Here are a few designs I came up with, before settling on the triple LB 2/X for myself. With the marauder you have extra chance for aimed shots, so with a 10 pilot skill you got a 30% chance to hit in the head. BUT!. I believe there are one or two builds that are mathematically As you've described, the marauder does indeed delete heads, getting dibs on called shots every round. For a MechWarrior life is war and the only true peace is death. . If it's an early build and you don't yet have stocks of OP-gear, 2 Snub PPCs and an LBX5 are fine. Annie works nicely as either quad gauss (good luck getting 4+/++), or 4 UAC10s. If you use long range weapons with it, The limited number of new build Marauder 3D2s built before the Clan invasion had been sent to the First and Second Royal Guards and the First Davion Guards for testing on So I was toying around with builds and found one that literally breaks the game, making even the most challenging 5 skull missions an absolute cakewalk. Had 2 Atlas, 1 Highlander and a Maurader with a built in bonus for called shots. They were picking on the Marauder pretty much the first half so he was hurtin'. Is this Just try the tripple LBX2 Marauder build with a skilled pilot. Page 1 of 3 1 2 3 Next > Forums > MechWarrior Online - Build Section > Heavy - Inner Sphere > Marauder > Seconded on the MAD-3D. That said, I’m bad at mech design. Perhaps I haven't been able to find a MAD-2R yet, so I haven't had the chance to see directly what it can do. com/TTebeI0. The MAD-3R is a pretty fine fire support design. So op, i cant My personal build is a marauder 2R with 1 gauss+ and 2 large pulse laser++ Final note, the annihilator/Warhammer can be loaded using 55 or 30 damage weapons as their unique The Marauder MAD-3D is a 75-ton Heavy 'Mech. One of the more famous mech around, it is the signature 'Mech of The Bounty Hunter. I didn't take MAD-9S The 9S Marauder is built in 3068 with a light fusion engine and an Endo Steel chassis to save weight. The analysis also covers variants of the Marauder The marauder is already well known for its stock loadout, and its good. From what I can look up, it has The Marauder was first built by General Motors in 2612 for use as an attack and direct fire support BattleMech. A King Which Marauder? You mention the store, so I'm assuming the MAD-3R for the rest of this post. My build is a Marauder with 3x The Marauder is one of the classic and iconic mechs which started BattleTech, featured on and in many of the early products it remains a fan favorite with many variants and Lastly a custom build for the Marauder is proposed specifically designed for BattleTech mercenaries. I realize this isn't a popular position, but I like to play The point of having a Marauder is being able to kill via headshot and Tactics 9+ pilot as the Marauder comes with an inherent and undeniable bonus to called shots. 33K subscribers in the Mechwarrior5 community. Save a double tap for when you For this partiuclar build I am not partial to MPLs as I am pretty much face on for 4 seconds straight before backing off, in that time I can get one good ML shot off and often a This is to continue a discussion begun in the "Using EW Successfully" thread. Marauder All custom builds and discussion, related to the Marauder, are posted here. I'm running a full laser build right now, with 2xL Laser Pulse ++ and 2xER PPC++ with many DHS. Got through it okay. There are plenty of crazy builds in this game especially if you have a ton of hours into one The Marauder MAD-3R is a 75-ton Heavy 'Mech. Is there anything this chassis particularly excels Marauder can stack a 35% headshot chance with a full Tactics pilot, Annihilator has reduced recoil for ballistics, Archer is straight up the best LRM/Missile boat with its quirk, and so on.